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Compute and display 3-D surface normals
Syntax
surfnorm(Z) surfnorm(X,Y,Z) [Nx,Ny,Nz] = surfnorm(...)
Description
Thesurfnorm function computes surface normals for the surface defined by X, Y, and Z. The surface normals are unnormalized and valid at each vertex. Normals are not shown for surface elements that face away from the viewer.
surfnorm(Z) and surfnorm(X,Y,Z)
plot a surface and its surface normals. Z is a matrix that defines the z component of the surface. X and Y are vectors or matrices that define the x and y components of the surface.
[Nx,Ny,Nz] = surfnorm(...)
returns the components of the three-dimensional surface normals for the surface.
Remarks
The direction of the normals is reversed by callingsurfnorm with transposed arguments:
surfnorm(X',Y',Z')
surfl uses surfnorm to compute surface normals when calculating the reflectance of a surface.
Algorithm
The surface normals are based on a bicubic fit of the data inX, Y, and Z. For each vertex, diagonal vectors are computed and crossed to form the normal.
Examples
Plot the normal vectors for a truncated cone.[x,y,z] = cylinder(1:10); surfnorm(x,y,z) axis([-12 12 -12 12 -0.1 1])
See Also
surf, quiver3