50#ifndef vtkToneMappingPass_h
51#define vtkToneMappingPass_h
54#include "vtkRenderingOpenGL2Module.h"
101 vtkSetClampMacro(ToneMappingType,
int, 0, 3);
102 vtkGetMacro(ToneMappingType,
int);
110 vtkGetMacro(Exposure,
float);
111 vtkSetMacro(Exposure,
float);
120 vtkGetMacro(Contrast,
float);
129 vtkSetClampMacro(Shoulder,
float, 0.0001, 1.f);
130 vtkGetMacro(Shoulder,
float);
138 vtkSetClampMacro(MidIn,
float, 0.0001, 1.f);
139 vtkGetMacro(MidIn,
float);
147 vtkSetClampMacro(MidOut,
float, 0.0001, 1.f);
148 vtkGetMacro(MidOut,
float);
157 vtkGetMacro(HdrMax,
float);
165 vtkSetMacro(UseACES,
bool);
166 vtkGetMacro(UseACES,
bool);
182 int ToneMappingType = GenericFilmic;
183 float Exposure = 1.0;
188 float Contrast = 1.6773;
189 float Shoulder = 0.9714;
192 float HdrMax = 11.0785;
198 bool UseACESChangeValue =
true;
205 float ClippingPoint = 1.117427;
206 float ToeSpeed = 0.244676;
Convenient class for post-processing passes.
a simple class to control print indentation
Internal class which encapsulates OpenGL FramebufferObject.
Class to make rendering a full screen quad easier.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
Implement a post-processing Tone Mapping.
~vtkToneMappingPass() override
void Render(const vtkRenderState *s) override
Perform rendering according to a render state.
void PreComputeAnchorCurveGenericFilmic()
Pre compute ClippingPoint and ToeSpeed.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkToneMappingPass()=default
static vtkToneMappingPass * New()
void SetGenericFilmicDefaultPresets()
Set function to set uncharted 2 presets, and default presets.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
void SetGenericFilmicUncharted2Presets()
Set function to set uncharted 2 presets, and default presets.
window superclass for vtkRenderWindow
vtkTypeUInt32 vtkMTimeType