VTK  9.2.6
vtkShaderProperty.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkShaderProperty.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
42#ifndef vtkShaderProperty_h
43#define vtkShaderProperty_h
44
45#include "vtkNew.h" // For iVars
46#include "vtkObject.h"
47#include "vtkRenderingCoreModule.h" // For export macro
48
49class vtkUniforms;
50
51class VTKRENDERINGCORE_EXPORT vtkShaderProperty : public vtkObject
52{
53public:
55 void PrintSelf(ostream& os, vtkIndent indent) override;
56
61
66
78
80
89 vtkSetStringMacro(VertexShaderCode);
90 vtkGetStringMacro(VertexShaderCode);
91 vtkSetStringMacro(FragmentShaderCode);
92 vtkGetStringMacro(FragmentShaderCode);
93 vtkSetStringMacro(GeometryShaderCode);
94 vtkGetStringMacro(GeometryShaderCode);
96
98
102 vtkGetObjectMacro(FragmentCustomUniforms, vtkUniforms);
103 vtkGetObjectMacro(VertexCustomUniforms, vtkUniforms);
104 vtkGetObjectMacro(GeometryCustomUniforms, vtkUniforms);
106
108
115 virtual void AddVertexShaderReplacement(const std::string& originalValue,
116 bool replaceFirst, // do this replacement before the default
117 const std::string& replacementValue, bool replaceAll) = 0;
118 virtual void AddFragmentShaderReplacement(const std::string& originalValue,
119 bool replaceFirst, // do this replacement before the default
120 const std::string& replacementValue, bool replaceAll) = 0;
121 virtual void AddGeometryShaderReplacement(const std::string& originalValue,
122 bool replaceFirst, // do this replacement before the default
123 const std::string& replacementValue, bool replaceAll) = 0;
125 virtual std::string GetNthShaderReplacementTypeAsString(vtkIdType index) = 0;
126 virtual void GetNthShaderReplacement(vtkIdType index, std::string& name, bool& replaceFirst,
127 std::string& replacementValue, bool& replaceAll) = 0;
129 const std::string& originalValue, bool replaceFirst) = 0;
131 const std::string& originalValue, bool replaceFirst) = 0;
133 const std::string& originalValue, bool replaceFirst) = 0;
137 virtual void ClearAllShaderReplacements() = 0;
139
140protected:
143
147
151
152private:
153 vtkShaderProperty(const vtkShaderProperty&) = delete;
154 void operator=(const vtkShaderProperty&) = delete;
155};
156
157#endif
a simple class to control print indentation
Definition vtkIndent.h:49
Allocate and hold a VTK object.
Definition vtkNew.h:71
abstract base class for most VTK objects
Definition vtkObject.h:72
represent GPU shader properties
bool HasFragmentShaderCode()
Allow the program to set the shader codes used directly instead of using the built in templates.
void DeepCopy(vtkShaderProperty *p)
Assign one property to another.
virtual int GetNumberOfShaderReplacements()=0
This function enables you to apply your own substitutions to the shader creation process.
~vtkShaderProperty() override
vtkMTimeType GetShaderMTime()
GetShaderMTime returns the last time a modification was made that affected the code of the shader (ei...
virtual void ClearGeometryShaderReplacement(const std::string &originalValue, bool replaceFirst)=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void ClearAllGeometryShaderReplacements()=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void ClearAllFragmentShaderReplacements()=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void ClearAllVertexShaderReplacements()=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void AddVertexShaderReplacement(const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0
This function enables you to apply your own substitutions to the shader creation process.
bool HasGeometryShaderCode()
Allow the program to set the shader codes used directly instead of using the built in templates.
virtual void AddGeometryShaderReplacement(const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0
This function enables you to apply your own substitutions to the shader creation process.
vtkNew< vtkUniforms > GeometryCustomUniforms
bool HasVertexShaderCode()
Allow the program to set the shader codes used directly instead of using the built in templates.
virtual void ClearAllShaderReplacements()=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void ClearFragmentShaderReplacement(const std::string &originalValue, bool replaceFirst)=0
This function enables you to apply your own substitutions to the shader creation process.
vtkNew< vtkUniforms > FragmentCustomUniforms
virtual void GetNthShaderReplacement(vtkIdType index, std::string &name, bool &replaceFirst, std::string &replacementValue, bool &replaceAll)=0
This function enables you to apply your own substitutions to the shader creation process.
virtual std::string GetNthShaderReplacementTypeAsString(vtkIdType index)=0
This function enables you to apply your own substitutions to the shader creation process.
virtual void AddFragmentShaderReplacement(const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0
This function enables you to apply your own substitutions to the shader creation process.
vtkNew< vtkUniforms > VertexCustomUniforms
static vtkShaderProperty * New()
Construct object with no shader replacements.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void ClearVertexShaderReplacement(const std::string &originalValue, bool replaceFirst)=0
This function enables you to apply your own substitutions to the shader creation process.
helper class to set custom uniform variables in GPU shaders.
Definition vtkUniforms.h:43
int vtkIdType
Definition vtkType.h:332
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:287