VTK  9.2.6
vtkShaderProgram.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4
5 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
6 All rights reserved.
7 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
8
9 This software is distributed WITHOUT ANY WARRANTY; without even
10 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
11 PURPOSE. See the above copyright notice for more information.
12
13=========================================================================*/
33#ifndef vtkShaderProgram_h
34#define vtkShaderProgram_h
35
36#include "vtkObject.h"
37#include "vtkRenderingOpenGL2Module.h" // for export macro
38
39#include <map> // For member variables.
40#include <string> // For member variables.
41
42class vtkMatrix3x3;
43class vtkMatrix4x4;
45class vtkShader;
46class VertexArrayObject;
47class vtkWindow;
48
56class VTKRENDERINGOPENGL2_EXPORT vtkShaderProgram : public vtkObject
57{
58public:
61 void PrintSelf(ostream& os, vtkIndent indent) override;
62
64
67 vtkGetObjectMacro(VertexShader, vtkShader);
70
72
75 vtkGetObjectMacro(FragmentShader, vtkShader);
78
80
83 vtkGetObjectMacro(GeometryShader, vtkShader);
86
88
91 vtkGetObjectMacro(TransformFeedback, vtkTransformFeedback);
94
96
99 vtkGetMacro(Compiled, bool);
100 vtkSetMacro(Compiled, bool);
101 vtkBooleanMacro(Compiled, bool);
103
107 std::string GetMD5Hash() const { return this->MD5Hash; }
108 void SetMD5Hash(const std::string& hash) { this->MD5Hash = hash; }
109
112 {
123 NoNormalize
124 };
125
130 bool isBound() const { return this->Bound; }
131
136
138 int GetHandle() const { return Handle; }
139
141 std::string GetError() const { return Error; }
142
147 bool EnableAttributeArray(const char* name);
148
153 bool DisableAttributeArray(const char* name);
154
170 bool UseAttributeArray(const char* name, int offset, size_t stride, int elementType,
171 int elementTupleSize, NormalizeOption normalize);
172
190 template <class T>
192 const char* name, const T& array, int tupleSize, NormalizeOption normalize);
193
195 bool SetUniformi(const char* name, int v);
196 bool SetUniformf(const char* name, float v);
197 bool SetUniform2i(const char* name, const int v[2]);
198 bool SetUniform2f(const char* name, const float v[2]);
199 bool SetUniform3f(const char* name, const float v[3]);
200 bool SetUniform3f(const char* name, const double v[3]);
201 bool SetUniform4f(const char* name, const float v[4]);
202 bool SetUniform3uc(const char* name, const unsigned char v[3]); // maybe remove
203 bool SetUniform4uc(const char* name, const unsigned char v[4]); // maybe remove
204 bool SetUniformMatrix(const char* name, vtkMatrix3x3* v);
205 bool SetUniformMatrix(const char* name, vtkMatrix4x4* v);
206 bool SetUniformMatrix3x3(const char* name, float* v);
207 bool SetUniformMatrix4x4(const char* name, float* v);
208
210 bool SetUniform1iv(const char* name, const int count, const int* f);
211 bool SetUniform1fv(const char* name, const int count, const float* f);
212 bool SetUniform2fv(const char* name, const int count, const float* f);
213 bool SetUniform2fv(const char* name, const int count, const float (*f)[2]);
214 bool SetUniform3fv(const char* name, const int count, const float* f);
215 bool SetUniform3fv(const char* name, const int count, const float (*f)[3]);
216 bool SetUniform4fv(const char* name, const int count, const float* f);
217 bool SetUniform4fv(const char* name, const int count, const float (*f)[4]);
218 bool SetUniformMatrix4x4v(const char* name, const int count, float* v);
219
220 // How many outputs does this program produce
221 // only valid for OpenGL 3.2 or later
222 vtkSetMacro(NumberOfOutputs, unsigned int);
223
235 static bool Substitute(
236 std::string& source, const std::string& search, const std::string& replace, bool all = true);
237
249 static bool Substitute(
250 vtkShader* shader, const std::string& search, const std::string& replace, bool all = true);
251
257 bool IsUniformUsed(const char*);
258
263 bool IsAttributeUsed(const char* name);
264
265 // maps of std::string are super slow when calling find
266 // with a string literal or const char * as find
267 // forces construction/copy/destruction of a
268 // std::string copy of the const char *
269 // In spite of the doubters this can really be a
270 // huge CPU hog.
271 struct cmp_str
272 {
273 bool operator()(const char* a, const char* b) const { return strcmp(a, b) < 0; }
274 };
275
277
294 vtkSetFilePathMacro(FileNamePrefixForDebugging);
295 vtkGetFilePathMacro(FileNamePrefixForDebugging);
297
299
305 {
308 UserGroup, // always will be last
309 };
313
314 // returns the location for a uniform or attribute in
315 // this program. Is cached for performance.
316 int FindUniform(const char* name);
317 int FindAttributeArray(const char* name);
318
319protected:
322
323 /***************************************************************
324 * The following functions are only for use by the shader cache
325 * which is why they are protected and that class is a friend
326 * you need to use the shader cache to compile/link/bind your shader
327 * do not try to do it yourself as it will screw up the cache
328 ***************************************************************/
330
337 bool AttachShader(const vtkShader* shader);
338
344 bool DetachShader(const vtkShader* shader);
345
349 virtual int CompileShader();
350
356 bool Link();
357
362 bool Bind();
363
365 void Release();
366
367 /************* end **************************************/
368
373
374 // hash of the shader program
375 std::string MD5Hash;
376
378 const char* name, void* buffer, int type, int tupleSize, NormalizeOption normalize);
383
384 bool Linked;
385 bool Bound;
387
388 // for glsl 1.5 or later, how many outputs
389 // does this shader create
390 // they will be bound in order to
391 // fragOutput0 fragOutput1 etc...
392 unsigned int NumberOfOutputs;
393
394 std::string Error;
395
396 // since we are using const char * arrays we have to
397 // free our memory :-)
398 void ClearMaps();
399 std::map<const char*, int, cmp_str> AttributeLocs;
400 std::map<const char*, int, cmp_str> UniformLocs;
401
402 std::map<int, vtkMTimeType> UniformGroupMTimes;
403
404 friend class VertexArrayObject;
405
406private:
407 vtkShaderProgram(const vtkShaderProgram&) = delete;
408 void operator=(const vtkShaderProgram&) = delete;
409
410 char* FileNamePrefixForDebugging;
411};
412
413#endif
a simple class to control print indentation
Definition vtkIndent.h:49
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
abstract base class for most VTK objects
Definition vtkObject.h:72
manage Shader Programs within a context
The ShaderProgram uses one or more Shader objects.
bool Link()
Attempt to link the shader program.
bool SetUniform4fv(const char *name, const int count, const float *f)
void Release()
Releases the shader program from the current context.
bool SetUniform4fv(const char *name, const int count, const float(*f)[4])
vtkShader * FragmentShader
~vtkShaderProgram() override
void SetFragmentShader(vtkShader *)
Get the fragment shader for this program.
std::string GetError() const
Get the error message (empty if none) for the shader program.
bool SetUniform2fv(const char *name, const int count, const float *f)
bool IsUniformUsed(const char *)
methods to inquire as to what uniforms/attributes are used by this shader.
bool Bind()
Bind the program in order to use it.
bool SetAttributeArray(const char *name, const T &array, int tupleSize, NormalizeOption normalize)
Upload the supplied array of tightly packed values to the named attribute.
vtkSetFilePathMacro(FileNamePrefixForDebugging)
When developing shaders, it's often convenient to tweak the shader and re-render incrementally.
void SetVertexShader(vtkShader *)
Get the vertex shader for this program.
bool SetUniform2i(const char *name, const int v[2])
vtkTransformFeedback * TransformFeedback
bool SetUniform3f(const char *name, const float v[3])
int FindAttributeArray(const char *name)
std::string GetMD5Hash() const
Set/Get the md5 hash of this program.
bool SetUniform4uc(const char *name, const unsigned char v[4])
std::map< const char *, int, cmp_str > UniformLocs
bool SetUniform4f(const char *name, const float v[4])
bool SetUniform2f(const char *name, const float v[2])
bool SetUniformMatrix4x4v(const char *name, const int count, float *v)
bool SetUniformMatrix(const char *name, vtkMatrix4x4 *v)
UniformGroups
Set/Get times that can be used to track when a set of uniforms was last updated.
bool SetUniform1iv(const char *name, const int count, const int *f)
Set the name uniform array to f with count elements.
bool AttachShader(const vtkShader *shader)
Attach the supplied shader to this program.
int FindUniform(const char *name)
bool SetAttributeArrayInternal(const char *name, void *buffer, int type, int tupleSize, NormalizeOption normalize)
static vtkShaderProgram * New()
int GetHandle() const
Get the handle of the shader program.
NormalizeOption
Options for attribute normalization.
@ Normalize
The values range across the limits of the numeric type.
bool SetUniform3f(const char *name, const double v[3])
void SetMD5Hash(const std::string &hash)
bool EnableAttributeArray(const char *name)
Enable the named attribute array.
vtkShader * VertexShader
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
bool isBound() const
Check if the program is currently bound, or not.
void SetUniformGroupUpdateTime(int, vtkMTimeType tm)
Set/Get times that can be used to track when a set of uniforms was last updated.
bool SetUniformMatrix(const char *name, vtkMatrix3x3 *v)
std::map< const char *, int, cmp_str > AttributeLocs
bool DetachShader(const vtkShader *shader)
Detach the supplied shader from this program.
bool SetUniform3fv(const char *name, const int count, const float *f)
bool SetUniformf(const char *name, float v)
bool SetUniformMatrix4x4(const char *name, float *v)
bool SetUniform2fv(const char *name, const int count, const float(*f)[2])
vtkShader * GeometryShader
bool SetUniformMatrix3x3(const char *name, float *v)
bool DisableAttributeArray(const char *name)
Disable the named attribute array.
bool SetUniform3uc(const char *name, const unsigned char v[3])
bool IsAttributeUsed(const char *name)
Return true if the compiled and linked shader has an attribute matching name.
bool UseAttributeArray(const char *name, int offset, size_t stride, int elementType, int elementTupleSize, NormalizeOption normalize)
Use the named attribute array with the bound BufferObject.
bool SetUniformi(const char *name, int v)
Set the name uniform value to int v.
unsigned int NumberOfOutputs
bool SetUniform1fv(const char *name, const int count, const float *f)
vtkMTimeType GetUniformGroupUpdateTime(int)
Set/Get times that can be used to track when a set of uniforms was last updated.
vtkGetFilePathMacro(FileNamePrefixForDebugging)
When developing shaders, it's often convenient to tweak the shader and re-render incrementally.
void SetGeometryShader(vtkShader *)
Get the geometry shader for this program.
std::map< int, vtkMTimeType > UniformGroupMTimes
bool SetUniform3fv(const char *name, const int count, const float(*f)[3])
void ReleaseGraphicsResources(vtkWindow *win)
release any graphics resources this class is using.
static bool Substitute(std::string &source, const std::string &search, const std::string &replace, bool all=true)
perform in place string substitutions, indicate if a substitution was done this is useful for buildin...
virtual int CompileShader()
Compile this shader program and attached shaders.
void SetTransformFeedback(vtkTransformFeedback *tfc)
Get/Set a TransformFeedbackCapture object on this shader program.
static bool Substitute(vtkShader *shader, const std::string &search, const std::string &replace, bool all=true)
Perform in-place string substitutions on the shader source string and indicate if one or all substitu...
Vertex or Fragment shader, combined into a ShaderProgram.
Definition vtkShader.h:47
Manages a TransformFeedback buffer.
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
bool operator()(const char *a, const char *b) const
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:287