VTK  9.2.6
vtkRIBExporter.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkRIBExporter.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
54#ifndef vtkRIBExporter_h
55#define vtkRIBExporter_h
56
57#include "vtkExporter.h"
58#include "vtkIOExportModule.h" // For export macro
59
60class vtkActor;
61class vtkCamera;
62class vtkLight;
63class vtkPolyData;
64class vtkProperty;
65class vtkRenderer;
66class vtkTexture;
68
69class VTKIOEXPORT_EXPORT vtkRIBExporter : public vtkExporter
70{
71public:
74 void PrintSelf(ostream& os, vtkIndent indent) override;
75
77
81 vtkSetVector2Macro(Size, int);
82 vtkGetVectorMacro(Size, int, 2);
84
86
89 vtkSetVector2Macro(PixelSamples, int);
90 vtkGetVectorMacro(PixelSamples, int, 2);
92
94
101
103
106 vtkSetStringMacro(TexturePrefix);
107 vtkGetStringMacro(TexturePrefix);
109
111
128 vtkSetMacro(Background, vtkTypeBool);
129 vtkGetMacro(Background, vtkTypeBool);
130 vtkBooleanMacro(Background, vtkTypeBool);
132
134
139 vtkSetClampMacro(ExportArrays, vtkTypeBool, 0, 1);
140 vtkBooleanMacro(ExportArrays, vtkTypeBool);
141 vtkGetMacro(ExportArrays, vtkTypeBool);
143
144protected:
146 ~vtkRIBExporter() override;
147
149 int Size[2];
150 int PixelSamples[2];
151
156
158
163 void WriteTexture(vtkTexture* aTexture);
164 void WriteViewport(vtkRenderer* aRenderer, int size[2]);
165 void WriteCamera(vtkCamera* aCamera);
166 void WriteLight(vtkLight* aLight, int count);
167 void WriteAmbientLight(int count);
168 void WriteProperty(vtkProperty* aProperty, vtkTexture* aTexture);
172
173 void WriteData() override;
174 void WriteActor(vtkActor* anActor);
175
182 void ModifyArrayName(char* newname, const char* name);
183
184 char* GetTextureName(vtkTexture* aTexture);
185 char* GetTIFFName(vtkTexture* aTexture);
187 FILE* FilePtr;
189
190private:
191 vtkRIBExporter(const vtkRIBExporter&) = delete;
192 void operator=(const vtkRIBExporter&) = delete;
193};
194
195#endif
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:61
a virtual camera for 3D rendering
Definition vtkCamera.h:61
abstract class to write a scene to a file
Definition vtkExporter.h:48
a simple class to control print indentation
Definition vtkIndent.h:49
a virtual light for 3D rendering
Definition vtkLight.h:69
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
Definition vtkProperty.h:77
export a scene into RenderMan RIB format.
char * GetTIFFName(vtkTexture *aTexture)
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void WriteLight(vtkLight *aLight, int count)
Write the RIB header.
void WriteTexture(vtkTexture *aTexture)
Write the RIB header.
void WriteProperty(vtkProperty *aProperty, vtkTexture *aTexture)
Write the RIB header.
void WriteActor(vtkActor *anActor)
static vtkRIBExporter * New()
void WriteCamera(vtkCamera *aCamera)
Write the RIB header.
~vtkRIBExporter() override
vtkTypeBool ExportArrays
This variable defines whether the arrays are exported or not.
vtkSetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
char * GetTextureName(vtkTexture *aTexture)
void WriteData() override
vtkTypeBool Background
void WriteStrips(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
vtkGetFilePathMacro(FilePrefix)
Specify the prefix of the files to write out.
void WriteViewport(vtkRenderer *aRenderer, int size[2])
Write the RIB header.
void WriteTrailer()
Write the RIB header.
void WriteAmbientLight(int count)
Write the RIB header.
void WriteHeader(vtkRenderer *aRen)
Write the RIB header.
void ModifyArrayName(char *newname, const char *name)
Since additional variables are sent to the shader as variables, and their names are used in the shade...
void WritePolygons(vtkPolyData *pd, vtkUnsignedCharArray *colors, vtkProperty *aProperty)
Write the RIB header.
abstract specification for renderers
Definition vtkRenderer.h:82
handles properties associated with a texture map
Definition vtkTexture.h:78
dynamic, self-adjusting array of unsigned char
int vtkTypeBool
Definition vtkABI.h:69