VTK  9.2.6
vtkOutlineGlowPass.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOutlineGlowPass.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
62#ifndef vtkOutlineGlowPass_h
63#define vtkOutlineGlowPass_h
64
66#include "vtkRenderingOpenGL2Module.h" // For export macro
67
69class vtkOpenGLHelper;
71
72class VTKRENDERINGOPENGL2_EXPORT vtkOutlineGlowPass : public vtkImageProcessingPass
73{
74public:
77 void PrintSelf(ostream& os, vtkIndent indent) override;
78
83 void Render(const vtkRenderState* s) override;
84
91
96 vtkGetMacro(OutlineIntensity, float);
97 vtkSetMacro(OutlineIntensity, float);
98
99protected:
104
109
114 vtkTextureObject* ScenePass; // render target for the original scene
115 vtkTextureObject* BlurPass1; // render target for vertical blur
116 vtkTextureObject* BlurPass2; // render target for horizontal blur
117
118 // Shader programs
121
122 // Default value of 3.0 gives a bright outline with a fading edge
123 float OutlineIntensity = 3.0f;
124
125private:
126 vtkOutlineGlowPass(const vtkOutlineGlowPass&) = delete;
127 void operator=(const vtkOutlineGlowPass&) = delete;
128};
129
130#endif /* vtkOutlineGlowPass_h */
Convenient class for post-processing passes.
a simple class to control print indentation
Definition vtkIndent.h:49
Internal class which encapsulates OpenGL FramebufferObject.
Renders a glowing outline using a image processing pass.
vtkTextureObject * BlurPass2
vtkOpenGLHelper * UpscaleProgram
~vtkOutlineGlowPass() override
Destructor.
vtkOpenGLHelper * BlurProgram
static vtkOutlineGlowPass * New()
vtkOutlineGlowPass()
Default constructor.
vtkTextureObject * BlurPass1
void Render(const vtkRenderState *s) override
Perform rendering according to a render state s.
vtkTextureObject * ScenePass
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow
Definition vtkWindow.h:48