VTK  9.2.6
vtkOpenGLTexture.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkOpenGLTexture.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
35#ifndef vtkOpenGLTexture_h
36#define vtkOpenGLTexture_h
37
38#include "vtkRenderingOpenGL2Module.h" // For export macro
39#include "vtkTexture.h"
40#include "vtkWeakPointer.h" // needed for vtkWeakPointer.
41
42class vtkRenderWindow;
44
45class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLTexture : public vtkTexture
46{
47public:
50 void PrintSelf(ostream& os, vtkIndent indent) override;
51
57 void Render(vtkRenderer* ren) override;
58
62 void Load(vtkRenderer*) override;
63
64 // Descsription:
65 // Clean up after the rendering is complete.
66 void PostRender(vtkRenderer*) override;
67
75
79 void CopyTexImage(int x, int y, int width, int height);
80
82
85 vtkGetMacro(IsDepthTexture, int);
86 vtkSetMacro(IsDepthTexture, int);
88
90
93 vtkGetMacro(TextureType, int);
94 vtkSetMacro(TextureType, int);
96
97 vtkGetObjectMacro(TextureObject, vtkTextureObject);
99
103 int GetTextureUnit() override;
104
111 int IsTranslucent() override;
112
113protected:
116
118 vtkWeakPointer<vtkRenderWindow> RenderWindow; // RenderWindow used for previous render
119
122
125 int PrevBlendParams[4];
126
127 // used when the texture exceeds the GL limit
128 unsigned char* ResampleToPowerOfTwo(
129 int& xsize, int& ysize, unsigned char* dptr, int bpp, int maxDimGL);
130
131private:
132 vtkOpenGLTexture(const vtkOpenGLTexture&) = delete;
133 void operator=(const vtkOpenGLTexture&) = delete;
134};
135
136#endif
a simple class to control print indentation
Definition vtkIndent.h:49
OpenGL texture map.
void Load(vtkRenderer *) override
Implement base class method.
int GetTextureUnit() override
Return the texture unit used for this texture.
void CopyTexImage(int x, int y, int width, int height)
copy the renderers read buffer into this texture
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this texture.
int IsTranslucent() override
Is this Texture Translucent? returns false (0) if the texture is either fully opaque or has only full...
unsigned char * ResampleToPowerOfTwo(int &xsize, int &ysize, unsigned char *dptr, int bpp, int maxDimGL)
static vtkOpenGLTexture * New()
void PostRender(vtkRenderer *) override
Cleans up after the texture rendering to restore the state of the graphics context.
void SetTextureObject(vtkTextureObject *)
void Render(vtkRenderer *ren) override
Renders a texture map.
vtkWeakPointer< vtkRenderWindow > RenderWindow
~vtkOpenGLTexture() override
vtkTextureObject * TextureObject
vtkTimeStamp LoadTime
create a window for renderers to draw into
abstract specification for renderers
Definition vtkRenderer.h:82
abstracts an OpenGL texture object.
handles properties associated with a texture map
Definition vtkTexture.h:78
record modification and/or execution time
a weak reference to a vtkObject.
window superclass for vtkRenderWindow
Definition vtkWindow.h:48