57#include "vtkRenderingCoreModule.h"
64#define VTK_LIGHT_TYPE_HEADLIGHT 1
65#define VTK_LIGHT_TYPE_CAMERA_LIGHT 2
66#define VTK_LIGHT_TYPE_SCENE_LIGHT 3
107 vtkSetVector3Macro(AmbientColor,
double);
108 vtkGetVectorMacro(AmbientColor,
double, 3);
109 vtkSetVector3Macro(DiffuseColor,
double);
110 vtkGetVectorMacro(DiffuseColor,
double, 3);
111 vtkSetVector3Macro(SpecularColor,
double);
112 vtkGetVectorMacro(SpecularColor,
double, 3);
125 vtkSetVector3Macro(Position,
double);
126 vtkGetVectorMacro(Position,
double, 3);
138 vtkSetVector3Macro(FocalPoint,
double);
139 vtkGetVectorMacro(FocalPoint,
double, 3);
147 vtkSetMacro(Intensity,
double);
148 vtkGetMacro(Intensity,
double);
173 vtkSetClampMacro(Exponent,
double, 0.0, 128.0);
174 vtkGetMacro(Exponent,
double);
185 vtkSetMacro(ConeAngle,
double);
186 vtkGetMacro(ConeAngle,
double);
194 vtkSetVector3Macro(AttenuationValues,
double);
195 vtkGetVectorMacro(AttenuationValues,
double, 3);
223 void GetTransformedFocalPoint(
double& x,
double& y,
double& z);
224 void GetTransformedFocalPoint(
double a[3]);
231 void TransformPoint(
double a[3],
double b[3]);
236 void TransformVector(
double a[3],
double b[3]);
245 void SetDirectionAngle(
double elevation,
double azimuth);
274 vtkGetMacro(LightType,
int);
297 vtkSetMacro(ShadowAttenuation,
float);
298 vtkGetMacro(ShadowAttenuation,
float);
313 double FocalPoint[3];
316 double AmbientColor[3];
317 double DiffuseColor[3];
318 double SpecularColor[3];
323 double AttenuationValues[3];
325 double TransformedFocalPointReturn[3];
326 double TransformedPositionReturn[3];
335 void operator=(
const vtkLight&) =
delete;
a simple class to control print indentation
a virtual light for 3D rendering
void SetDirectionAngle(const double ang[2])
Set the position and focal point of a light based on elevation and azimuth.
int LightTypeIsHeadlight()
Query the type of the light.
void SetLightTypeToHeadlight()
Set/Get the type of the light.
virtual void SetLightType(int)
Set/Get the type of the light.
virtual void SetTransformMatrix(vtkMatrix4x4 *)
Set/Get the light's transformation matrix.
void SetFocalPoint(const float *a)
Set/Get the point at which the light is shining.
void SetColor(const double a[3])
Set/Get the color of the light.
void GetTransformedPosition(double &x, double &y, double &z)
Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsSceneLight()
Query the type of the light.
double * GetTransformedPosition()
Get the position of the light, modified by the transformation matrix (if it exists).
virtual vtkLight * ShallowClone()
Create a new light object with the same light parameters than the current object (any ivar from the s...
void SetPosition(const float *a)
Set/Get the position of the light.
vtkInformation * Information
virtual void SetInformation(vtkInformation *)
Set/Get the information object associated with the light.
void SetLightTypeToSceneLight()
Set/Get the type of the light.
static vtkLight * New()
Create a light with the focal point at the origin and its position set to (0,0,1).
vtkMatrix4x4 * TransformMatrix
void SetLightTypeToCameraLight()
Set/Get the type of the light.
virtual void Render(vtkRenderer *, int)
Abstract interface to renderer.
void DeepCopy(vtkLight *light)
Perform deep copy of this light.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetColor(double, double, double)
Set/Get the color of the light.
void GetTransformedPosition(double a[3])
Get the position of the light, modified by the transformation matrix (if it exists).
int LightTypeIsCameraLight()
Query the type of the light.
represent and manipulate 4x4 transformation matrices
abstract base class for most VTK objects
abstract specification for renderers
#define VTK_LIGHT_TYPE_SCENE_LIGHT
#define VTK_LIGHT_TYPE_CAMERA_LIGHT
#define VTK_LIGHT_TYPE_HEADLIGHT
#define VTK_SIZEHINT(...)