108#include "vtkRenderingCoreModule.h"
146 vtkSetMacro(KeyLightIntensity,
double);
147 vtkGetMacro(KeyLightIntensity,
double);
163 vtkGetMacro(KeyToFillRatio,
double);
179 vtkGetMacro(KeyToHeadRatio,
double);
191 vtkGetMacro(KeyToBackRatio,
double);
207 vtkSetMacro(KeyLightWarmth,
double);
208 vtkGetMacro(KeyLightWarmth,
double);
211 vtkSetMacro(FillLightWarmth,
double);
212 vtkGetMacro(FillLightWarmth,
double);
214 vtkSetMacro(HeadLightWarmth,
double);
215 vtkGetMacro(HeadLightWarmth,
double);
217 vtkSetMacro(BackLightWarmth,
double);
218 vtkGetMacro(BackLightWarmth,
double);
224 vtkGetVectorMacro(KeyLightColor,
double, 3);
225 vtkGetVectorMacro(FillLightColor,
double, 3);
226 vtkGetVectorMacro(HeadLightColor,
double, 3);
227 vtkGetVectorMacro(BackLightColor,
double, 3);
261 vtkGetVectorMacro(KeyLightAngle,
double, 2);
265 this->GetKeyLightAngle(ang);
272 this->GetKeyLightAngle(ang);
283 vtkGetVectorMacro(FillLightAngle,
double, 2);
287 this->GetFillLightAngle(ang);
294 this->GetFillLightAngle(ang);
305 vtkGetVectorMacro(BackLightAngle,
double, 2);
309 this->GetBackLightAngle(ang);
316 this->GetBackLightAngle(ang);
373 double KeyLightAngle[2];
374 double KeyLightColor[3];
378 double FillLightAngle[2];
379 double FillLightColor[3];
382 double BackLightColor[3];
387 double BackLightAngle[2];
391 double HeadLightColor[3];
a simple class to control print indentation
a simple but quality lighting kit
void SetKeyLightAngle(double elevation, double azimuth)
Get/Set the position of the key, fill, and back lights using angular methods.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetBackLightAngle(double elevation, double azimuth)
void SetBackLightElevation(double x)
void AddLightsToRenderer(vtkRenderer *renderer)
Add lights to, or remove lights from, a renderer.
void SetBackLightAzimuth(double x)
static const char * GetStringFromSubType(int type)
Helper method to go from a enum subtype to a string subtype.
double GetBackLightAzimuth()
void SetFillLightAngle(double angle[2])
void SetBackLightAngle(double angle[2])
void DeepCopy(vtkLightKit *kit)
double GetKeyLightElevation()
void SetKeyLightAngle(double angle[2])
void InitializeWarmthFunctions()
void SetKeyLightElevation(double x)
void SetKeyLightAzimuth(double x)
static vtkLightKit * New()
void WarmthToRGBI(double w, double rgb[3], double &i)
double GetFillLightElevation()
double GetKeyLightAzimuth()
void RemoveLightsFromRenderer(vtkRenderer *renderer)
Add lights to, or remove lights from, a renderer.
double GetFillLightAzimuth()
void SetFillLightAzimuth(double x)
void Modified() override
Update the modification time for this object.
vtkTypeBool MaintainLuminance
static const char * GetStringFromType(int type)
Helper method to go from a enum type to a string type.
void SetFillLightAngle(double elevation, double azimuth)
static LightKitSubType GetSubType(LightKitType type, int i)
Return the possible subtype from a given type.
static const char * GetShortStringFromSubType(int subtype)
Helper method to go from a enum subtype to a string subtype The difference from GetStringFromSubType ...
void SetFillLightElevation(double x)
void WarmthToRGB(double w, double rgb[3])
double GetBackLightElevation()
double WarmthToIntensity(double w)
a virtual light for 3D rendering
abstract base class for most VTK objects
Defines a 1D piecewise function.
abstract specification for renderers