VTK  9.2.6
vtkFollower.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkFollower.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
44#ifndef vtkFollower_h
45#define vtkFollower_h
46
47#include "vtkActor.h"
48#include "vtkRenderingCoreModule.h" // For export macro
49
50class vtkCamera;
51
52class VTKRENDERINGCORE_EXPORT vtkFollower : public vtkActor
53{
54public:
55 vtkTypeMacro(vtkFollower, vtkActor);
56 void PrintSelf(ostream& os, vtkIndent indent) override;
57
61 static vtkFollower* New();
62
64
68 virtual void SetCamera(vtkCamera*);
69 vtkGetObjectMacro(Camera, vtkCamera);
71
73
78 int RenderOpaqueGeometry(vtkViewport* viewport) override;
80 virtual void Render(vtkRenderer* ren);
82
87
92 void ComputeMatrix() override;
93
97 void ShallowCopy(vtkProp* prop) override;
98
99protected:
101 ~vtkFollower() override;
102
105
106 // Internal matrices to avoid New/Delete for performance reasons
108
109private:
110 vtkFollower(const vtkFollower&) = delete;
111 void operator=(const vtkFollower&) = delete;
112
113 // hide the two parameter Render() method from the user and the compiler.
114 void Render(vtkRenderer*, vtkMapper*) override {}
115};
116
117#endif
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:61
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
Definition vtkActor.h:102
a virtual camera for 3D rendering
Definition vtkCamera.h:61
a subclass of actor that always faces the camera
Definition vtkFollower.h:53
static vtkFollower * New()
Creates a follower with no camera set.
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
void ComputeMatrix() override
Generate the matrix based on ivars.
int RenderOpaqueGeometry(vtkViewport *viewport) override
This causes the actor to be rendered.
vtkActor * Device
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources associated with this vtkProp3DFollower.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
~vtkFollower() override
virtual void Render(vtkRenderer *ren)
This causes the actor to be rendered.
vtkCamera * Camera
virtual void SetCamera(vtkCamera *)
Set/Get the camera to follow.
vtkMatrix4x4 * InternalMatrix
void ShallowCopy(vtkProp *prop) override
Shallow copy of a follower.
a simple class to control print indentation
Definition vtkIndent.h:49
abstract class specifies interface to map data to graphics primitives
Definition vtkMapper.h:97
represent and manipulate 4x4 transformation matrices
abstract superclass for all actors, volumes and annotations
Definition vtkProp.h:66
abstract specification for renderers
Definition vtkRenderer.h:82
abstract specification for Viewports
Definition vtkViewport.h:65
window superclass for vtkRenderWindow
Definition vtkWindow.h:48