VTK  9.2.6
vtkBillboardTextActor3D.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkBillboardTextActor3D.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
32#ifndef vtkBillboardTextActor3D_h
33#define vtkBillboardTextActor3D_h
34
35#include "vtkNew.h" // For.... vtkNew!
36#include "vtkProp3D.h"
37#include "vtkRenderingCoreModule.h" // For export macro
38#include "vtkSmartPointer.h" // For.... vtkSmartPointer!
39
40class vtkActor;
41class vtkImageData;
42class vtkPolyData;
44class vtkRenderer;
45class vtkTextProperty;
46class vtkTextRenderer;
47class vtkTexture;
48
49class VTKRENDERINGCORE_EXPORT vtkBillboardTextActor3D : public vtkProp3D
50{
51public:
54 void PrintSelf(ostream& os, vtkIndent indent) override;
55
65
71
76 void SetInput(const char* in);
77 vtkGetStringMacro(Input);
85 vtkGetVector2Macro(DisplayOffset, int);
86 vtkSetVector2Macro(DisplayOffset, int);
94 vtkGetObjectMacro(TextProperty, vtkTextProperty);
101 virtual void SetForceOpaque(bool opaque);
102 virtual bool GetForceOpaque();
103 virtual void ForceOpaqueOn();
104 virtual void ForceOpaqueOff();
105 virtual void SetForceTranslucent(bool trans);
106 virtual bool GetForceTranslucent();
107 virtual void ForceTranslucentOn();
108 virtual void ForceTranslucentOff();
115
120
126
128 double* GetBounds() override;
129 using Superclass::GetBounds;
130
135 vtkGetVector3Macro(AnchorDC, double);
136
137protected:
140
142
144
147
150
151 // Used by the opaque pass to tell the translucent pass not to render.
153 bool IsValid();
154
155 // Used to sync the internal actor's state.
156 void PreRender();
157
158 // Text specification:
159 char* Input;
161
162 // Offset in display coordinates.
163 int DisplayOffset[2];
164
165 // Cached metadata to determine if things need rebuildin'
168
169 // We cache this so we can recompute the bounds between renders, if needed.
171
172 // Rendering stuffies
179
180 // Display coordinate for anchor position. Z value is in NDC.
181 // Cached for GL2PS export on OpenGL2:
182 double AnchorDC[3];
183
184private:
186 void operator=(const vtkBillboardTextActor3D&) = delete;
187};
188
189#endif // vtkBillboardTextActor3D_h
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:61
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
void SetTextProperty(vtkTextProperty *tprop)
The vtkTextProperty object that controls the rendered text.
vtkNew< vtkTextRenderer > TextRenderer
virtual bool GetForceOpaque()
Force the actor to render during the opaque or translucent pass.
bool TextureIsStale(vtkRenderer *ren)
void SetInput(const char *in)
The UTF-8 encoded string to display.
double * GetBounds() override
Return a reference to the Prop3D's composite transform.
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...
virtual bool GetForceTranslucent()
Force the actor to render during the opaque or translucent pass.
int RenderOpaqueGeometry(vtkViewport *vp) override
Check/update geometry/texture in opaque pass, since it only happens once.
void ReleaseGraphicsResources(vtkWindow *win) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
virtual void SetForceTranslucent(bool trans)
Force the actor to render during the opaque or translucent pass.
bool QuadIsStale(vtkRenderer *ren)
virtual void ForceOpaqueOff()
Force the actor to render during the opaque or translucent pass.
static vtkBillboardTextActor3D * New()
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void ForceOpaqueOn()
Force the actor to render during the opaque or translucent pass.
void GenerateQuad(vtkRenderer *ren)
vtkSmartPointer< vtkRenderer > RenderedRenderer
virtual void ForceTranslucentOff()
Force the actor to render during the opaque or translucent pass.
virtual void SetForceOpaque(bool opaque)
Force the actor to render during the opaque or translucent pass.
virtual void ForceTranslucentOn()
Force the actor to render during the opaque or translucent pass.
void GenerateTexture(vtkRenderer *ren)
vtkNew< vtkPolyDataMapper > QuadMapper
void UpdateInternals(vtkRenderer *ren)
void UpdateGeometry(vtkViewport *vp)
Updates the billboard geometry without performing any rendering, to assist GetActors().
vtkTypeBool HasTranslucentPolygonalGeometry() override
Defers to internal actor.
void GetActors(vtkPropCollection *) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
~vtkBillboardTextActor3D() override
topologically and geometrically regular array of data
a simple class to control print indentation
Definition vtkIndent.h:49
Allocate and hold a VTK object.
Definition vtkNew.h:71
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
represents an 3D object for placement in a rendered scene
Definition vtkProp3D.h:59
an ordered list of Props
abstract specification for renderers
Definition vtkRenderer.h:82
Hold a reference to a vtkObjectBase instance.
represent text properties.
Interface for generating images and path data from string data, using multiple backends.
handles properties associated with a texture map
Definition vtkTexture.h:78
record modification and/or execution time
abstract specification for Viewports
Definition vtkViewport.h:65
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
int vtkTypeBool
Definition vtkABI.h:69