VTK  9.2.6
vtkAnimationScene.h
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1/*=========================================================================
2
3 Program: Visualization Toolkit
4 Module: vtkAnimationScene.h
5
6 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7 All rights reserved.
8 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9
10 This software is distributed WITHOUT ANY WARRANTY; without even
11 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12 PURPOSE. See the above copyright notice for more information.
13
14=========================================================================*/
42#ifndef vtkAnimationScene_h
43#define vtkAnimationScene_h
44
45#include "vtkAnimationCue.h"
46#include "vtkCommonDataModelModule.h" // For export macro
47
48class vtkAnimationCue;
49class vtkCollection;
51class vtkTimerLog;
52
53class VTKCOMMONDATAMODEL_EXPORT vtkAnimationScene : public vtkAnimationCue
54{
55public:
57 void PrintSelf(ostream& os, vtkIndent indent) override;
59
61
68 vtkSetMacro(PlayMode, int);
69 void SetModeToSequence() { this->SetPlayMode(PLAYMODE_SEQUENCE); }
70 void SetModeToRealTime() { this->SetPlayMode(PLAYMODE_REALTIME); }
71 vtkGetMacro(PlayMode, int);
73
75
80 vtkSetMacro(FrameRate, double);
81 vtkGetMacro(FrameRate, double);
83
85
94
99 virtual void Play();
100
104 void Stop();
105
107
110 vtkSetMacro(Loop, int);
111 vtkGetMacro(Loop, int);
113
117 void SetAnimationTime(double time);
118
123 void SetTimeMode(int mode) override;
124
128 int IsInPlay() { return this->InPlay; }
129
131 {
132 PLAYMODE_SEQUENCE = 0,
133 PLAYMODE_REALTIME = 1
134 };
135
136protected:
139
141
145 void TickInternal(double currenttime, double deltatime, double clocktime) override;
146 void StartCueInternal() override;
147 void EndCueInternal() override;
149
152
154 double FrameRate;
155 int Loop;
158
162
163private:
164 vtkAnimationScene(const vtkAnimationScene&) = delete;
165 void operator=(const vtkAnimationScene&) = delete;
166};
167
168#endif
a seqin an animation.
the animation scene manager.
void SetModeToSequence()
Get/Set the PlayMode for running/playing the animation scene.
void SetAnimationTime(double time)
Makes the state of the scene same as the given time.
void TickInternal(double currenttime, double deltatime, double clocktime) override
Called on every valid tick.
int IsInPlay()
Returns if the animation is being played.
void RemoveCue(vtkAnimationCue *cue)
Add/Remove an AnimationCue to/from the Scene.
void StartCueInternal() override
Called on every valid tick.
void EndCueInternal() override
Called on every valid tick.
~vtkAnimationScene() override
void InitializeChildren()
int GetNumberOfCues()
Add/Remove an AnimationCue to/from the Scene.
void AddCue(vtkAnimationCue *cue)
Add/Remove an AnimationCue to/from the Scene.
void RemoveAllCues()
Add/Remove an AnimationCue to/from the Scene.
static vtkAnimationScene * New()
vtkTimerLog * AnimationTimer
void SetModeToRealTime()
Get/Set the PlayMode for running/playing the animation scene.
void SetTimeMode(int mode) override
Overridden to allow change to Normalized mode only if none of the constituent cues is in Relative tim...
void Stop()
Stops the animation scene that is running.
vtkCollection * AnimationCues
virtual void Play()
Starts playing the animation scene.
vtkCollectionIterator * AnimationCuesIterator
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
iterator through a vtkCollection.
create and manipulate ordered lists of objects
a simple class to control print indentation
Definition vtkIndent.h:49
Timer support and logging.